30 Jun
After some further pondering, I decided that the performance was bad enough to warrant a diversion into the world of C extensions to Python. The actual format of a C module is very simple indeed, you simply accept Python objects as function arguments and return a pointer to a Python object on exit. The Python [...]
Posted in The Game by: mwtb
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29 Jun
I spent today looking at the performance issue with the erosion algorithm. This constitutes a break of sorts for me as I do love a bit of optimising. The existing algorithm was very naive, so there was plenty of scope for improvement. The calculation of the flow of water on all cells of the map [...]
Posted in Map Generation, The Game by: mwtb
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