28 Jun
Probably my most tortuous title pun yet, put it down to tiredness. I’ve been working on the rivers some more and managed to set up non-exiting while loops about half a dozen times yesterday and today. The debugger in Boa is not the most robust of items, and the process of getting to the problem [...]
Posted in Map Generation, The Game by: mwtb
No Comments
26 Jun
Okay, so people. People need food, water and shelter, and so tend to build shelter near sources of food and water. Agriculture needs water to produce food, and so we’re pretty much looking at water as a primary concern when placing settlements. So, I’ve been working on rainfall and rivers, as part of working on [...]
Posted in Map Generation, The Game by: mwtb
No Comments