25 Jun
I didn’t do much yesterday, but I think I’ve pretty much sorted the scaling issues for the map generation and generally improved the controllability of the method now. Previously, I was essentially randomly placing small groups of height values down on the map, only paying attention to any existing height values at a local level. [...]
Posted in Map Generation, The Game by: mwtb
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23 Jun
Despite what I wrote yesterday, today was spent fussing around with the terrain generation. This may continue into the weekend alongside the generation of populated bits as it’s quite important to me that the maps are sensible in terms of scale and variety. The reason why I needed to continue work on the the terrain [...]
Posted in Map Generation, The Game by: mwtb
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