Magic Removed
I spent an hour or so yesterday patching up the mess I’d made of moving to the latest Django svn code. This involved dropping all the tables on my database and regenerating the db structure after making the relevant changes to the settings file and the model code and then clearing up the various small changes to things like authentication in the app code itself. I can’t say it was fun, but it was relatively painless when using the changes documentation and the updated tutorial to guide the process. If the Django part of my app was larger, I guess my opinion might be different, but most of what I had to do didn’t require any heavy thinking.
It did force me to look at the project again, after a fair amount of time away from it and I’m considering what a realistic next move would be. I know I’m not going to find hours a day to work on it at the moment, but I do want to move it forward. There are some browser issues that need looking at, some of which I only saw when using IE to check it was working from another PC, but it would be nice to actually add something to the underlying game again rather than just fixing UI bugs. I shall have to think of something that is achievable in a few hours of work.

