Bones' Blog of Stuff About Things

Archive for the 'Django' Category

03 Feb

Partially Sessioned and Exposed

I’ve put a bit of time into changing some of the navigation from a being driven by generating the links everytime I refreshed the map frame to being driven by changing some session variables and refreshing the map frame. Not a big deal on the face of it, but the code is a lot cleaner [...]

02 Feb

You Could Eat Your Dinner Off It

My development area that is, metaphorically speaking. I finished pulling all the relevant files into my preferred development project arrangement, the single directory tree. I also juggled some of the underlying Python and C code for handling the map around a bit, creating some form of separation between the core game code and the editor. [...]

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