Bones' Blog of Stuff About Things

Archive for the 'Map Generation' Category

05 Jul

Location, Location, Location

Most coding is a fairly blunt assault on some logical problem. Most software development is about trying to extract and define the requirement — the logical problem that can be assaulted, a process that is often as tortuously detailed and slow as archaeology (and yes, I know I haven’t gotten back to the software dev [...]

03 Jul

River Wild

So I’ve got working C versions of the rain, water flow and erosion processes and the news on the speed-up is that, on average, it’s about 5 times as fast as the Python variant for the erode, but for some reason it seems to be far far faster for the flow calculation — something like [...]

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