Bones' Blog of Stuff About Things

Archive for the 'Map Generation' Category

29 Jun

Faster, Stronger, Wetter

I spent today looking at the performance issue with the erosion algorithm. This constitutes a break of sorts for me as I do love a bit of optimising. The existing algorithm was very naive, so there was plenty of scope for improvement. The calculation of the flow of water on all cells of the map [...]

28 Jun

Death on the While

Probably my most tortuous title pun yet, put it down to tiredness. I’ve been working on the rivers some more and managed to set up non-exiting while loops about half a dozen times yesterday and today. The debugger in Boa is not the most robust of items, and the process of getting to the problem [...]

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