29 Jun
I spent today looking at the performance issue with the erosion algorithm. This constitutes a break of sorts for me as I do love a bit of optimising. The existing algorithm was very naive, so there was plenty of scope for improvement. The calculation of the flow of water on all cells of the map [...]
Posted in Map Generation, The Game by: mwtb
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28 Jun
Probably my most tortuous title pun yet, put it down to tiredness. I’ve been working on the rivers some more and managed to set up non-exiting while loops about half a dozen times yesterday and today. The debugger in Boa is not the most robust of items, and the process of getting to the problem [...]
Posted in Map Generation, The Game by: mwtb
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