Bones' Blog of Stuff About Things

Archive for the 'Map Generation' Category

26 Jun

Raining Facts, and Bugs

Okay, so people. People need food, water and shelter, and so tend to build shelter near sources of food and water. Agriculture needs water to produce food, and so we’re pretty much looking at water as a primary concern when placing settlements. So, I’ve been working on rainfall and rivers, as part of working on [...]

25 Jun

Generation Hex

I didn’t do much yesterday, but I think I’ve pretty much sorted the scaling issues for the map generation and generally improved the controllability of the method now. Previously, I was essentially randomly placing small groups of height values down on the map, only paying attention to any existing height values at a local level. [...]

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