26 Jun
Okay, so people. People need food, water and shelter, and so tend to build shelter near sources of food and water. Agriculture needs water to produce food, and so we’re pretty much looking at water as a primary concern when placing settlements. So, I’ve been working on rainfall and rivers, as part of working on [...]
Posted in Map Generation, The Game by: mwtb
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25 Jun
I didn’t do much yesterday, but I think I’ve pretty much sorted the scaling issues for the map generation and generally improved the controllability of the method now. Previously, I was essentially randomly placing small groups of height values down on the map, only paying attention to any existing height values at a local level. [...]
Posted in Map Generation, The Game by: mwtb
No Comments