23 Jun
Despite what I wrote yesterday, today was spent fussing around with the terrain generation. This may continue into the weekend alongside the generation of populated bits as it’s quite important to me that the maps are sensible in terms of scale and variety. The reason why I needed to continue work on the the terrain [...]
Posted in Map Generation, The Game by: mwtb
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22 Jun
Apologies if this is a bit big: That’s the first cut of the generated map output. Blue cells are water, yellow is low-lying land, green is plains, dark green is hills and white is mountains. At the moment it won’t produce large land masses and large expanses of water like continents and oceans, but you [...]
Posted in Map Generation, The Game by: mwtb
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